YY is the number of units and UNIT is the internal name of the unit that will be produced located in rules.ini/firestrm.ini. XX is an unused number for the taskforce and NEWFORCE is the internal name of your taskforce. To make new taskforces, you need to open your ai.ini if you don`t have Firestorm or your aifs.ini if you have Firestorm and go to the TaskForce List that is in the beggining of the file and write your new taskforce: Task Forces are the units that AI will recruit to attack the enemy base.
#Mod yuris revenge ai config file free
If you wanna post it somewhere else, feel free to do it as long as you credit me. Since EE is no longer, it has been posted here in PPM. This tutorial was originally written for Intel Website (from PPM) and lately written for Entertainment Explosion. Attention: It works also with Red Alert 2, although you will need to edit the file aimd.ini if you have Yuri's Revenge and ai.ini if you only have Red Alert 2.
![mod yuris revenge ai config file mod yuris revenge ai config file](https://i.imgur.com/RfFqn.jpg)
This all sounds very complicated but flows quite nice, I have spent a lot of time on the in game 'Cut Scenes' to explain things, I have tried to get as much random stuff in as possible and choosing the different 'Zones' to make a high replay value. Be advised some random enemy's are harder to kill than others, some are connected to the 'Zone' you chose and some connected to the 3 skill levels. On another island there is a crate, collect it and another appears at a random location around the island, also a random enemy appears at a random location on the island. Towards the end of the mission funds maybe a little tight.
![mod yuris revenge ai config file mod yuris revenge ai config file](https://media.moddb.com/images/downloads/1/196/195311/aichecksnippet.jpg)
So although the goal is the same, gameplay is completely different. If you die you will respawn, you have 3 attempts.Ĭompleting lets you take over enemy base defences for a while.Įach of the 'Zones' has a different version with a different player unit and different enemy units. The 'cut scene' explains- players spawns at the arrow and has to travel to a building to complete, avoiding or killing the enemy. On an island there is a transport hi-lighted with arrows, clicking this starts a bonus mission. As you get closer to the Arch enemy the more random reinforcements there are, again all played over 3 skill levels. Zone 3 – Einstein is the real Arch enemy also controlling an Allied and Soviet base.Įach Arch enemy base has there own attacks and random stuff, different reinforcements and sub missions. Zone 2 – Romanov is the Arch enemy with 2 other Soviet bases. Zone 1 - Yuri is the Arch enemy also controlling a Soviet and Allied base. There are three enemy bases to be destroyed in succession with a clear path from one to the next.Īgain depending on the 'Zone' you choose in part 1 completely changes the layout- (see attached Pic) The map extends to it's final size and is intended to be a more linear mission. Again lots of random events played over 3 skill levels. The map gets larger and becomes an island hopping navel mission.ĭepending on which 'Zone' you choose on the last part drastically changes this part, with each 'Zone' having completely different objectives, enemy buildings and unit are set up differently (has cut scenes and easy to follow).
![mod yuris revenge ai config file mod yuris revenge ai config file](https://www.gry-online.pl/galeria/html/pliki/10355671.jpg)
Take care when attacking bases as they may retaliate and call in reinforcements. There is a built in AI made with triggers, lots of random events and reinforcements all played over 3 different skill levels. Each enemy has different attacks some defend whilst others charge in. There are 3 enemy's (although you only play against 2 at a time). Select by clicking on one of the construction vehicles. Each 'Zone' has different attributes (easier to defend or more ore). Map starts fairly small, and is intended to play like a skirmish.Ĭhoose one of the three start locations located around the map (marked with arrows, 'Zones' 1,2 &3). It consists of three distinct part's each part opening up more land and objectives as you play though.
![mod yuris revenge ai config file mod yuris revenge ai config file](https://i.ytimg.com/vi/8C-SDqTUSmg/maxresdefault.jpg)
This is my largest and most complicated Single player mission to date.